![medieval 2 total war tactics medieval 2 total war tactics](https://www.dedoimedo.com/images/games_new/medieval-map.jpg)
![medieval 2 total war tactics medieval 2 total war tactics](https://i.ytimg.com/vi/bkSWrjvE9xk/maxresdefault.jpg)
- MEDIEVAL 2 TOTAL WAR TACTICS HOW TO
- MEDIEVAL 2 TOTAL WAR TACTICS MANUAL
- MEDIEVAL 2 TOTAL WAR TACTICS FREE
Don't fancy yourself a cavalry commander? Play with infantry instead. The last-level smith building, the armor factory, is useless for most factions unless it contains one of these 4 recruitable units Javelins don't wreck elephants, they shred them. Good at reducing morale and scaring elephants though. Fire arrows fire slower and are more inaccurate then regular arrows. Fire into the left-side or back for maximum damage. Shields only work from the front and right-side of any unit. Archers beat everyone given distance, everyone beats most archers in melee (some archers can also serve as decent melee infantry) Swords wreck Spears, Spears wreck Cavalry, Cavalry wreck Swordsmen. Use auto-resolve if you have around 75% or greater chance of victory (estimated chances of course) Speaking from experience so far though, I generally fare worse than auto-resolve, and I don't have to spend half an hour taking a village if I can just click resolve. Really, my advice is just have fun and keep playing around! Don't be too afraid to try new things - there is a save button, after all - and if you see a new unit, exit the campaign map and go onto Custom Battles to see how well it performs. Mines and sea trade are particularly good, but trade is. This means you can see whether building that Market is a good idea or whether you're just burning cash. When you queue a building for (surprise surprise) building, if you open the Settlement Details scroll it'll show you how much money it'll roughly make.
MEDIEVAL 2 TOTAL WAR TACTICS HOW TO
The AI is trash and after the 60hr mark you'll have learned how to abuse most of it.
![medieval 2 total war tactics medieval 2 total war tactics](https://i.ytimg.com/vi/qBeDq61ig0c/maxresdefault.jpg)
That said, exterminating a populace is never a good idea unless it's rioted and going to riot again. I usually go for Execute - as generals with high dread are really powerful (better for getting units to rout => more captives => more executions => more dread!), but that's your choice. Ransom, Release, or Execute is your choice.
MEDIEVAL 2 TOTAL WAR TACTICS FREE
If you've got loads of cavalry then you can wipe them all up as they rout! Except that they're not fighting as they rout, so you get free kills! You don't have to kill them all to win. Hit an enemy unit in the front with infantry (easy peasy), get your cavalry around the back (very difficult), charge the enemy in the rear (sometimes easy depending on how buggy your cavalry is) = rout! Cavalry is absolutely OP and you should learn how to get max effectiveness out of it. Take care whether you want to stuff one in a settlement for a measly +100 income. Generals have wages as well as their upkeep. If your general is a terrible taxman, maybe it's because your taxes have been set to Low the whole time? General traits are nearly always non-random. They're only there in cities and only city-trained non-cav units will get free upkeep. Use the Free Upkeep slots to keep public order up. Just enjoy the game and play around! Don't be too trusting but also don't be too quick to declare war - while us "pros" like to declare war on everybody and whack the map in 50 turns, you can take your time and enjoy the scenery. AI gets autoresolve bonuses on higher difficulty. You either get wrecked by the garrison of siege weapons (?) or you storm the walls and only 1/4 of them die, but you take the settlement. Thus you can win several battles which would otherwise have been blatantly impossible
MEDIEVAL 2 TOTAL WAR TACTICS MANUAL
In manual battles, it makes almost zilch difference. Originally posted by x_Vex_x:Also does auto-resolving decrease my chances of success?